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  4. Exploring a Resolution Method Based on an Evolutionary Game-Theoretical Model for Minimizing the Machines with Limited Workload Capacity and Interval Constraints
Details

Exploring a Resolution Method Based on an Evolutionary Game-Theoretical Model for Minimizing the Machines with Limited Workload Capacity and Interval Constraints

Journal
Advances in Intelligent Systems and Computing
ISSN
2194-5357
Date Issued
2015
Author(s)
Osorio-Valenzuela, L  
Vasquez-Perez, O  
Quezada-Valenzuela, F  
DOI
https://doi.org/10.1007/978-3-319-18167-7_28
Abstract
We present an extension of the machines minimization for scheduling jobs with interval constraints, adding a limited machines workload capacity. We are motivated by the fixed-speed processors minimization problem subject to energy constraints, in which the time resolution is a critical factor for the quality of service in the system. We propose a mixed integer linear programming (MILP) model for an exact solution and explore an alternative resolution method based on a noncooperative evolutionary theoretical-game model. Our resolution method guarantees a feasible solution to the problem and the computational experiments with a timeout of 3 minutes show that it finds a solution with a number of machines less than or equal to the number of machines for a 97,19% of instances in comparison with the MILP solution over CPLEX 12.6.1.0, in only deciseconds. © Springer International Publishing Switzerland 2015.
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